For example, we could decide that up to 20%…
For example, we could decide that up to 20% of the time, we will engage in the following actions: Trying random unfamiliar things Meeting people from groups we do not usually encounter Playing with random or unorthodox ideas in work or business Giving ourselves a chance to challenge our reg-ular routines While the potential harm from each of these actions is limited, the positive payoffs could potentially be large. A key idea here is that these random behaviors can lead to unknown opportunities. Randomness is probably one of the strongest forces behind innovation and creativity.
— from Time
Also belongs to
- Expanding Your Range (Growth/Change/Education/Learning/Habit)
- Goals, Action & Defining Success (Goal/Action/Success/Motivation)
- Failure & Resilience (Challenge/Failure/Perseverance/Accountability/Flexibility/Resilience)
- Leadership & Business (Leadership/Business)